My son got a set of plastic baseball players and a mat in the shape of a baseball diamond for Christmas. We had a 6-sided die on hand, and he wanted to make a game out of it. Here’s what we ended up with:
Batter rolls die:
- Hit – Roll again
If batter rolled a 6, the second roll follows these rules. Rolling a 1-4 forces other runners along if necessary. If a runner is not forced, player much decide if that runner is attempting to advance before the team in the field gets to roll.
- Runs to 1
- Runs to 2
- Runs to 3
- Runs to home
- Roll again, with same rules.
- Home Run (out of park; cannot be caught; all runners score)
Runners are moved into position (either advancing between or on base), and die is handed to fielding team, who gets one roll.
- Out on first – if a runner is advancing to first, he is out. Otherwise, ignore.
- Out on second – if a runner is advancing to second, he is out. Otherwise, ignore.
- Out on third – if a runner is advancing to third, he is out. Otherwise, ignore.
- Out at home – if a runner is advancing to home, he is out. Otherwise, ignore.
- Fly out. Runners don’t advance.
- Wildcard out – any single advancing runner may be taken out.
If a runner is on third, and batter rolls a 6 (Hit – Roll again), then a 2 (Runs to 2), then the batter may either
- place batter between 1 and 2, and leave runner on third. Fielder must roll a 2, 5, or 6 to get the runner out.
- place batter between 1 and 2, and advance runner on third toward home. Fielder must roll a 2, 4, 5, or 6. A 2, 5, or 6 can take the batter out. (With a 5, the runner advancing to home would go back to third.) A 4 or 6 can take out the runner advancing to home.
If a runner is on second and third, and batter rolls a 6 + 6, he scores three points.
If a runner is on second and third, and batter rolls a 6 + 4, he scores two points (runners forced to advance), and fielder may roll a 4, 5, or 6 to get the batter out. If he rolls a 5, then the runners must return to second and third.